DCommon · Defense

Tonkura

New players only.

Stats & Mechanics

Stat Breakdown

Block38
Bump41
Dive42
Jump23
Serve22
Set17
Speed40
Spike16
Tilt22

Five-Axis Ratings

Offense2/10
Control4/10
Defense5/10
Mobility4/10
Difficulty5/10

Recommended Ability Pairings

Based on Tonkura's role as a Defense, these abilities provide the best synergy and performance:

Magnetic PullASecretS tier — game-changing

Pulls the ball toward the user from a short distance (~10 studs). Game-changing for rally saves and ball control.

Best for: Blocker/Receiver
Extra TouchASecretS tier — game-changing

Provides an additional team touch beyond the default three. Invaluable in ranked matches for rally extension.

Best for: Receiver/All-Rounder
Super SprintDCommonB tier — situational

Increases movement speed for a short duration.

Best for: Receiver
Rolling ThunderDCommonB/C tier — situational

Boosted dive covering a lot of distance in a short time.

Best for: Receiver

Strengths & Watchouts

Strengths

  • Solid all-around performance that fits its rarity bracket.

Watchouts

  • Limited offensive contribution outside of the front row.