DRare · All-Rounder

Oyatsu

Beginners.

Stats & Mechanics

Stat Breakdown

Block34
Bump47
Dive34
Jump32
Serve33
Set49
Speed30
Spike32
Tilt31

Five-Axis Ratings

Offense4/10
Control4/10
Defense4/10
Mobility4/10
Difficulty5/10

Recommended Ability Pairings

Based on Oyatsu's role as a All-Rounder, these abilities provide the best synergy and performance:

Magnetic PullASecretS tier — game-changing

Pulls the ball toward the user from a short distance (~10 studs). Game-changing for rally saves and ball control.

Best for: Blocker/Receiver
Extra TouchASecretS tier — game-changing

Provides an additional team touch beyond the default three. Invaluable in ranked matches for rally extension.

Best for: Receiver/All-Rounder
Redirection JumpBGodlyB tier — situational

Adjust jump direction to shoot at a desired height and place.

Best for: Receiver/All-Rounder
Rolling ThunderDCommonB/C tier — situational

Boosted dive covering a lot of distance in a short time.

Best for: Receiver

Strengths & Watchouts

Strengths

  • Flexible role-filling that adapts to any team composition.

Watchouts

  • Stat distribution may limit effectiveness in higher-rank play.